narrative:
You need to move to space and colonize due to advanced over-population and resource depletion of the Earth.
Premise:
This game is a symbolic representation of the process to colonize other worlds, assuming there are such worlds that can be colonized and we have the means by which to reach them. In this model, I propose only a moon base and mars base. The play would be very loosely inspired by the Game of Life and would take a player through the various stages of rocket development and sceince building, asset building and research using real world data and information. Once in space and heading to the moon, one might find side paths to mine the asteroids.
materials:
Game board(s)
Player Pieces
Asset markers(money)
Event cards - maybe
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1 comment:
This game would be an interesting challenge to build as a digital application. Perhaps a mod of Google Earth overlayed with maps of the Moon and Mars. (Perhaps a Flash interface to sufficiently restrict to the play environment would be handy.)
As far as the various R&D fields are concerned, a simple "Lemonade Stand" - meaning an game where you continually invest in various aspects/resources necessary to your business model (the goal being to achieve just the right mix over time.) This approach would greatly simplify the game environment.
Just some thoughts - more to come.
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